Hooked (VR)
Summary
Hooked is a VR puzzle game developed in Unity for Steam VR and Oculus Go.
In a medieval setting, the player uses a grappling hook to move around and interacts with the environment to solve puzzles and progress to the next location.
Download LinkDetails
Team Project
Role: Project Lead, Game Designer, Programmer
Software: Unity
Development Time: 3 Months
Contribution to the Project
Project Lead
I came up with the main concept of the game. Then, I assembled a team of developers and coordinated them, assigning them jobs, and setting deadlines.
Design
I determined the setting, mood, and art style of the game and designed the game mechanics. I also created all the prefab assets used in the game by utilizing the models and scripts the artist and programmers made. Finally, I designed the first half of the level.
Programming
I provided assistance with the programming of the main game mechanic - the grapling hook. I also programmed smaller interractive objects like the pressure plate, crate, gate, and wooden door.